

At Meta Meow, we don’t just outsource—we partner with you to bring your game to life. Specializing in Graphics and Programming for AAA games, we provide you with high quality Technical Art, 3D CG Production, VFX, Graphics Programming, Tools, Optimization and more. Our goal is to help you innovate while reducing your workload.
Dragon Quest XI S
Technical Art
Pipeline
Optimization

WORLD END HEROES
Tools
Technical Art
Graphics Programming


Project Highlights
What’s Next?





Clients
Since 2021, we have partnered with leading game studios and developers to push the boundaries of creativity. Will your logo be next?
アーティスト目線での使い易さを大切にしたツール開発や、実現したいことに対する様々なアプローチ方法の提案など、アーティストにとって円滑に業務を進められるサポートを頂いたのは、非常に印象的でした。また、ハイエンドグラフィック制作における、PBRの基礎理論やワークフローについてのレクチャーを頂いたり、Substance3DやUnreal Engineを使用した制作環境においての、ツール開発も非常に効率化に有用でした。特に、PBRにおける正しいテクスチャのチェックや自動修正を行うツールの導入は、作業効率が向上し、品質の維持にも大変役立っています。

Producer
ORCA Inc.
Hear What They Say
Our Services
Click on one of the cats to learn more about what we offer.
Our Programming Services

We create scalable, dynamic game environments using procedural techniques. Ideal for studios needing large, varied worlds without blowing the budget or production timeline.
This service includes:
Procedural asset creation (Houdini, PCG, Geometry Scripting, etc)
Destruction Systems
City and Environment Generation
Auto LODs and asset optimization
Problems we solve:
🐌
Slow world-building pipelines
🔁
Lack of content variation
🛠
Overuse of manual asset creation
📉
Poor scalability for dynamic environments
Procedural Content
Graphics Programming
Material and Shaders
Niagara and VFX

Programming
Boost your game with custom code for Advanced Graphics and Editor Functionality
We combine experience in Programming and Art to ensure the highest visual quality with impressive performance
Our Graphic Services

We ensure your game runs smoothly across all platforms—by profiling, optimizing code, and streamlining both visuals and logic without sacrificing quality.
This service includes:
Profiling on PC, PS5, Xbox, and Switch
Porting to lower-end platforms
Code optimization
Art asset optimization
Problems we solve:
📉
Game does not run on target platforms
🐢
Not hitting target FPS
🔥
Bottlenecks (GPU, CPU, memory)
📦
Too many draw calls or culling issues
🧽
Heavy shaders and materials slowing performance
Performance Optimization
Graphics Programming
Pipeline & Tools
Engine Development