

We build tools, design procedural visuals, and engineer custom pipelines to solve real problems in game development. MetaMeow empowers teams with shader innovation, performance tuning, and engine-level precision — from prototype to launch.
Cyberpunk 2077
Procedural
Runtime FX
Level Design Tooling

Valorant
Tool Development
UE5 Editor
Pipeline

Horizon
Shader
Performance
Console


Case Studies
What’s Next?





Clients
Since 2021, we have partnered with leading game studios and developers to push the boundaries of creativity. Will your logo be next?
“Working with MetaMeow was a game-changer for us. Their advanced technical art services helped us upgrade our game’s visual quality without compromising performance. The automation tools they provided saved us invaluable development time, allowing us to focus more on creativity.”

Jacob Michael
Lead Developer at Arcane Studios
“Working with MetaMeow was a game-changer for us. Their advanced technical art services helped us upgrade our game’s visual quality without compromising performance. The automation tools they provided saved us invaluable development time, allowing us to focus more on creativity.”

Jacob Michael
Lead Developer at Arcane Studios
“Working with MetaMeow was a game-changer for us. Their advanced technical art services helped us upgrade our game’s visual quality without compromising performance. The automation tools they provided saved us invaluable development time, allowing us to focus more on creativity.”

Jacob Michael
Lead Developer at Arcane Studios
Hear What They Say

Cyberpunk 2077
Procedural
Runtime FX
Level Design Tooling
Valorant
Tool Development
UE5 Editor
Pipeline

Horizon
Shader
Performance
Console


Case Studies
Our Services
Click on one of the cats to learn more about what we offer.
Our Programming Services

We create scalable, dynamic game environments using procedural techniques. Ideal for studios needing large, varied worlds without blowing the budget or production timeline.
This service includes:
Procedural asset creation (Houdini, PCG, Geometry Scripting, etc)
Destruction Systems
City and Environment Generation
Auto LODs and asset optimization
Problems we solve:
🐌
Slow world-building pipelines
🔁
Lack of content variation
🛠
Overuse of manual asset creation
📉
Poor scalability for dynamic environments
Procedural Content
Graphics Programming
Material and Shaders
Niagara and VFX

Programming
Solving Real Problems with Smart, Scalable Art Pipelines
Whether you’re building a stylized world or a photoreal landscape, we make it performant and flexible.
Our Graphic Services

We ensure your game runs smoothly across all platforms—by profiling, optimizing code, and streamlining both visuals and logic without sacrificing quality.
This service includes:
Profiling on PC, PS5, Xbox, and Switch
Porting to lower-end platforms
Code optimization
Art asset optimization
Problems we solve:
📉
Game does not run on target platforms
🐢
Not hitting target FPS
🔥
Bottlenecks (GPU, CPU, memory)
📦
Too many draw calls or culling issues
🧽
Heavy shaders and materials slowing performance
Performance Optimization
Graphics Programming
Pipeline & Tools
Engine Development